starsector tech mining. Say what you will about the Hegemony. starsector tech mining

 
 Say what you will about the Hegemonystarsector tech mining  ago

I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Thank you kind internet person I will try this out. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. 2. Essentially a larger version of the Dominator. The base tech-mining in Starsector 0. Programs. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. 0 (yunrutechmining) Unpack Blueprints 1. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Nothing comes close to that. ago. The base tech-mining in Starsector 0. 2. 6 units of supplies. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. Background. By default, only one can be built per system, but this can be modified using the settings file. You're wondering when to stop your tech-mining when ruins become literally unattainable. AI Cores are rare loot items found during salvage. +1 production (Mining). Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Tech mining world filled with AI cores gets pathers. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. Market conditions are properties of a market representing local environmental or social conditions. 2D RPG/Trade/Fleet Combat Game. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. Undertaking (LP) - Pather Siege engine, packs a scary missile. Perhaps it's a balance reason, but shaving. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Plurpo • 1 yr. 10 votes, 10 comments. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Upgrade your spaceport to a megaport. It also add tech-expeditions, which can be both good and bad. 8 warships strapped together was too much, so combat versions will only get 4. Yeah but they can get dog piled and flux locked with a sufficiently strong fleet. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. Also, new Remnant-like faction. While Tech Mining is flat. Ms. . In-game description Farming is an industry. Has versions for 0. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. Hazard Mining Incorporation. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. 9. Explore. Download link. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. I have had that mod once but it gave me so much rare stuff it was insane. , 0. Face smashing optimized fleet in dock for short trips that require such input. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Slightly Better Tech-Mining 0. by InquisitorViktorTarr. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. 95. There are others, and it gets blurry in places, but for this post, these two are what’s important. Tech-Mining does not provide any benefits to the colony. Carrier doctrine all the way. Join. I wouldn't have made it in time and this colony would have died off very early. I've made Volturnian Lobsters a meme in a tabletop RPG. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. [0. It's pretty hard at first to understand it all but once you started to get into it, you will grow. Also consider Better Tech-Mining (By Yunru). 40K subscribers in the starsector community. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. lol, i just found my industrial powerhouse planet, instant colony. They start at the southeast periphery of the core worlds. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 6. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. 91, 0. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. 0 - updated Sept 23 « 1 2 3. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. 1a with no skills. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Advertisement Coins. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. 25 multiplier when being improved. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. (EDIT, Thanks to u/pedro1_1 ). modern carriers-gives carrier hullmods that can let you make diffrent carrier types. It's been tested with v a nill a St a rsector 0. 122 votes, 26 comments. r/starsector • Been playing. If you can’t even reach my fleet to ejaculate your faith then beat it mate. 2D RPG/Trade/Fleet Combat Game. Independent-Gur1617 • 3 mo. an industry. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. . even if you don't intend on going to that location right now. The Mess is from the Hazard Mining Incorporated mod. HMI does add ships and stuff that make mining easier. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. HMI (the faction) isn't just about mining anyway. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. 4/ has no "dramatically" higher chance of finding things on the first mining. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 95. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. I've done a Space Miner start before, with Roider Union and HMI being the. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. Find the farm world (s) first, then figure out where you can put mines nearby. Elevate your Starsector gameplay with the [0. cfg file. Starsector version 0. 96a] Unusually Gullible Hullmods. It is commonly fielded by the Hegemony. 2. 51K subscribers in the starsector community. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. Starsector > Mods > [0. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Advertisement Coins. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. It used to be called Starfarer. First your mod is a fantastic idea. I'll second that DIY and Better Tech-Mining are good mods. High-tech favors energy weapons and bombers. Tech-Mining. And the. 51K subscribers in the starsector community. 95. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. 25 instead of a 1. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. 1g) Ed. That movie was the shit. Intended as a reliable source and user of. 6. There are also three types of orbital stations. r/starsector. With our comprehensive installation and usage guide, you'll be able to install and use [0. You can mine asteroids in the Nexerelin mod. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Would be a big incentive to build them if that were so. Edit: To be clear, this is a 100% serious response. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. Aka stuff that's already in a storage. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. yep, and make notes. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. 95. Low risk of losing a ship because the star fortress does all the tanking. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. I am too looking for files which I. If you don’t have weapons for them, it would be a bunch of mining blasters. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. The ship will then be produced and delivered at the end of the month, stored at the designated planet. You have to raid it over and over to get what you want. Read my forum guide on Tempests and Omens as well![0. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. If Tech Mining is not possible, then both refining and Fuel Production. Any ship you stick a mining tool on can mine, and will be at risk of damage. 1. speedup- gives a battle speed up good when is just clean up in battles or easy win. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. . Valheim Genshin. 25a (mag_protect). prettyboiclique • 4 mo. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». In Starsector 0. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Increased monthly drops for smaller ruin sizes 0. Arcadia is a small system with one Hegemony and two Independent markets. Finally, you can build a colony on a planet with ruins and set up tech-mining. 431 votes, 33 comments. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. This adds 5 derelict ships to salvage, 3 important character. Go to starsector r/starsector. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. They're shady as hell and do a good amount of scavenging and tech-mining too. Hazard Mining is one that everyone else has mentioned, and for good reason. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. Heavy Industry has a base upkeep of 6 000 credits, increasing by. 95. # 1 - All low tech sprites. 95. more edit: also, if there is a spare shithole planet in one of the systems, take it. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Smuggler, trader, warlord, planet administrator, etc. Exotica Technologies Mod Question. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. 290. ago. Dyi/terraform taming care of upgrading said planets. This was a 9 fleet invasion force plus a patrol and detachment. 4 New Features - New music! - Added pirate skin of Wrecker - Added zapping mechanic for Zap SRMs - Redesigned Firestorm's mount arcs . Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 95. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Late to the party but here are some QoL and visual mods. It helps if you know that research stations and redacted stations are the main sources other than ruins. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. Also, Google should be able to help with colonizing questions. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on. Question about that Tech Mining. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Re: [0. megaboto •. The only thing Starsector would benefit from releasing on steam would be. I did not consider the dilution effect it would have on the loot pool. 5/ has miniscule returns (you can literally get more from. 95. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). 0. 95. Hazard mining inc. , 0. 96a] ED Shipyards 2. You don't have cookie cutter builds because the game isn't strictly about combat. 44K subscribers in the starsector community. Say what you will about the Hegemony. It's. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 95. Starsector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1a] Unknown Skies by Tartiflette [0. You don't even have to worry about losing transplutonic supply from losing a supply ship since. 1a] Hazard Mining Incorporated (Nerf, Antinerf Ed. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. Orbital stations are equipped automatically. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. However, sensing the "evils" of both groups. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Tech mining is 1 or 2. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. By default, only one can be built per system, but this can be modified using the settings file. 1. Diplomacy events see faction relationships changing over time. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 1] Slightly Better Tech-Mining…. They can influence the output and upkeep cost of industries in various ways. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. 2/ costs upkeep credits. 95. ticktockbent • 1 yr. Throughout the first half of the. 95 mods are compatible with 0. 9ggggggg Mod, the choice for serious players seeking advanced features and…. This is a mod for StarSector. 95. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. 6. Ships. Valheim Genshin. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 0 coins. An outpost option is added in addition to "colonize" option for planets with ruins. 2. Jk, doesn't exist. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. The "Atlas of Pain" because I haven't thought of a proper name yet. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Especially if you have the better tech mining mod. 7. videogame_asset My games. Mount & Blade is one of those games. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. It is highly likely you will get something of value in the ~10 months that it is operated. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Fourth slot is High Command. meanwhile, let colony grow, give as much incentives as possible . Would be a big incentive to build them if that were so. 95. Author Topic: MOVED: [0. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Wall collapse that had buried a co worker under 4 foot of brick. 25 instead of a 1. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. , 0. Thank you, I found it. I went and checked the size 3 colonies, and. Mining does not provide any benefits to the colony. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Its default name is "TTS Xenorphica". Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Someone will probably correct me below, so check their comment too. Care needs to be taken with facings as the Burn Drive is only useful. The chart details rewards in relation to each of the four types ruins. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. close. Low-tech, High-tech, and Midline, all of which cost the same. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. Magellan Protectorate. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Features. Xhan empire has some very eldritch secret content. Self-explanatory. and another 35K in the mining station's debris field. : high flux, low hull, engines disabled etc. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Premium Powerups . 96a] Unofficial New Game Plus 0. Never mind how my guys missed. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. ago. 3. 2D RPG/Trade/Fleet Combat Game. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. The product of multiple mentions. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. Re: [0. 4. 319 votes, 31 comments. 343 votes, 18 comments. The Biofactory Embryo is a special Colony item. 5f) Mod, the choice for serious players seeking advanced features and customization options. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. The-world-ender-jeff • 8 mo. 95. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. Looking for ship blueprints is generally a huge pain. Elevate your Starsector gameplay with the [0. High tech stations are a bitch to fight, since most of them just spam plasma cannon. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Implemented Tech-Mining industry. They're essentially worthless. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. 95. Starsector > Mods > [0. You're wondering when to stop your tech-mining when ruins become literally unattainable. Midline is kinda wonky. The ship will then be produced and delivered at the end of the month, stored at the designated planet. ) Reply.